Figure that one out.) Of course, the mountaineers among you shouldn’t get yourselves too excited – while Eric does carry an ice-axe, its main uses are smashing open pots and shooting bolts of MAGIC at GHOSTS. But we’re not, are we?Ĭursed Mountain has you playing as Eric Simmons, a mountain climber whose younger brother Frank has gone AWOL up Chomolonzo Mountain in Tibet (apparently, the mountain is fictional but based on real-life topography data. I know we should all be past that ‘hey guys, the Wii can do grown-up games too!’ thing. And it’s into this dreary situation that Cursed Mountain slips, instantly causing eyebrows to raise purely because it’s a PEGI 15-rated survival horror title on the most family-focused console ever invented in the history of time. Add to this the fact that the upcoming Saw game looks to be little more than QTE-driven violence-porn, and things are starting to look pretty rough indeed. Silent Hill has become what many fans consider a sad parody of the series’ heyday, while the likes of Dead Space and Resident Evil 5 – as great as they are – are going down a much more action-heavy route. It’s a genre that’s been receiving a bit of a kicking over the last few years. The story isn’t memorable, it’s not scary, and the controls suck, so mainly get it just because you need another Wii game to play.Let’s all join hands and say a prayer for survival horror. If you are running out of games to play on your Wii then go for it, or if you’re just getting into the Wii then it’s a good pick-up, but what experience do you get out of it? Just to kill time really. Overall, is Cursed Mountain worth playing? Yes, and no for many reasons. I honestly feel like this was developed for the GameCube and was pushed to the Wii last minute.
Cursed mountain pc versus wii ps2#
The audio sounds like a PS2 game with the same footstep sound throughout the whole game and low-quality audio bites. Outside of this, the visuals are pretty decent while pushing the Wii way too hard with the slowdown that is frequent and runs in the single digits it still looks decent. Dying isn’t really an issue if you’re quick as killing an enemy gives you health, but there is incense you can pick up to use at healing stations if you need it.
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I would die during a boss fight just to fight the ghosts leading up to the boss again instead of the checkpoint right before the boss. With all of that aside, the game is poorly paced with minutes of endless walking and climbing that is slow and tedious and the checkpoints are placed poorly. You fight probably 100 ghosts just in the second half of the game…that’s a lot of unresponsive Wii flinging. Were these even tested? As you progress further into the game the enemies get harder and there are more of them. I’ve never experienced such unresponsiveness and inaccuracy in the controls. I spent 10 minutes just trying to find the spot where the game wants me to be and then hold that position and keep swinging until the screen faded.
![cursed mountain pc versus wii cursed mountain pc versus wii](https://lh3.ggpht.com/_RU8vXW4WLqU/S3kD3je7kjI/AAAAAAAANJA/PJ63cclGFwc/2010-02-09%2015-36-10-86.jpg)
![cursed mountain pc versus wii cursed mountain pc versus wii](https://emu-games.com/wp-content/uploads/2020/05/maxresdefault-2.jpg)
Let’s also mention the two areas where you have to meditate and swing the Wii Remote around. I have to aim and fully turn all the way around and then the enemy is back on me again.
![cursed mountain pc versus wii cursed mountain pc versus wii](https://pharmacyfasr152.weebly.com/uploads/1/2/5/6/125617769/448987982.jpg)
There isn’t even a quick-turn button so I can quickly run away and swing back around. Then there’s the fact that you can’t move while aiming so these are 1997 tank controls in a modern game. To make matters worse, this is the reason why I died half the time. This is by far some of the worst Wii controls I’ve experienced as the prompts require punching and swinging action, but no matter how well I did them – either fast or slow – It would only register half the time. Miss the even and you have to attack them one more time to make the prompt appear. The goal is to shoot the projectiles from the pick to weaken the enemies enough to enter a quick-time event of aimlessly flailing the Wii Remote around to kill them. The ghosts have various attacks and powers, but overall they mainly mob you and attack you the same. You can see the reticle through Eric, but not the enemies. Holding down C allows you to enter this mode, but you can’t move and Eric’s shoulder blocks the entire left half of the screen as the FOV is too low and it’s hard to see. Each encounter is arena-based so you’re stuck in a small room with these things. You have a pickaxe that has ancient items attached to it with powers that allows you to access your “third eye” and see ghosts so you can kill them.